Ground Control II: Operation Exodus

PC
Real Time Strategy (RTS), Strategy, Adventure
Like the original, Ground Control II is not a standard base-building RTS game. There is no technical upgrade tree, and no mining for gold, crystals, or any other random mineral to be used as a monetary source. New units are acquired by spending acquisition points which collect throughout the battle. If the player has a large force, the points will come in very slowly. While the army is small, the points will come in at faster rate. More points can be earned by destroying enemy units, or by capturing special locations called victory locations. Additional units are called in via dropship, which will land in designated landing zones. The player must hold at least one of these landing zones in order to receive these reinforcements. Acquisition points can also be spent on dropship upgrades which include more cargo space, speed, fuel capacity, armor, and weapons.

Note de la critique

76,0 %
4 votes

Note des utilisateurs IGDB

73,7 %
14 votes
Date de sortie
18/06/2004
Genres
Real Time Strategy (RTS), Strategy, Adventure
Vue joueur
Bird view / Isometric
Thèmes
Action, Science fiction
Modes de jeu
Single player, Multiplayer, Co-operative
Moteurs de jeu
MassTech
Développeur
Massive Entertainment
Éditeur
Sierra Entertainment